Moral compass

My thoughts on the second episode of Telltale Games The Walking Dead – you can read my original thoughts of the first episode here.

Who’d have thought that a relatively small game – and not a major gaming franchise – would give me so much fun, emotion and moral dilemmas. What has been a surprise is how well the game makes you – as Lee – become protective of his ward, Clementine. It’s a fascinating development which I really hope carries on through the rest of the episodes. What is a clever element – keep an eye out for it as it’s highlighted right at the end of the second episode – is how Lee looks to Clementine for moral guidance. I like that a game story is allowing an ‘adult’ be guided by a ‘child’ – a nice flip to the usual stereotype.

Like anything I spend my time on be it film, book or game, it has to engage. There are many experiences that I could talk of that are well produced BUT ultimately haven’t engaged me. I’d rather a flawed experience that engages than a masterpiece that leaves me cold.


2 responses

  1. Pingback: Bitten | Blackened Skull

  2. Pingback: X marks the spot 2012 | Blackened Skull

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: